Creator.
Computer science and AI, built around people.
FigureSense
2026 Congressional App ChallengeParticipant · FigureSense submitted by Xavier Wang
Helping young swimmers turn practice into progress.
Key functions
- Choose a swimmer group and practice figure.
- Review body alignment and figure checkpoints.
- Use focused feedback and drills between sessions.
Built from Xavier’s swimming and coaching experience. MediaPipe provides pose detection; Xavier adds sport-specific review and practice guidance. Feedback is for practice, not official judging.
Watch original practice footage
Original practice footage used in FigureSense.
AI Toolkit
A starting point for young people learning to create with AI.
Explorer · Builder · Innovator
Key functions
- Find a skill and filter by experience level.
- Personalize prompts for planning, building, and debugging.
- Learn through project challenges and practical lessons.
Designed for young creators at different skill levels. Mini games, personal websites, and everyday helper apps offer hands-on starting points. Learning resources retain attribution to their original creators.
FindAgain
Remember where you put the things you need.
Created with seniors in mind · used across age groups
Key functions
- Save an item and the place you left it.
- Find saved items when you need them again.
- Use larger text, clear controls, and optional voice input.
Saved items stay in this browser on the user’s device. The app records the place you save; it does not track items in real time.
Into the Deep
A submarine game about risk, exploration, and knowing when to turn back.
Working title · built in Unity
Planned gameplay
- Recover valuable cargo from dangerous ocean ruins.
- Sell scrap at rest stations to upgrade the submarine.
- Explore planned maps and difficulty levels.
Video game designed by Xavier Wang, with realistic, atmospheric underwater visuals. Multiple maps and difficulty levels are planned.
Read the full game story
A crew is sent down in a small submarine to recover cargo from sunken ocean ruins. The ruins are not empty, and whatever lives inside them doesn’t want visitors. Each dive is a gamble: push deeper for more valuable salvage, or turn back while your hull and nerves still hold. Scrap you bring back can be sold at rest stations for submarine upgrades, letting you reach darker, more dangerous waters.
Built in Unity with realistic, atmospheric underwater visuals, the game will feature multiple maps and difficulty levels, so every descent feels a little different and a little worse.